It’s important in life to find balance with all of the
things that you do. You need to balance work with play, activity with rest,
junk food with vegetables and exercise, etc. The same is true for games. A lot
of times, if something isn’t quite working right with your game, the issue is
balancing.
Generally, when we talking about balance in a game, we’re
talking about power levels. In order for a game to be interesting, players have
to be more or less on equal footing. Most of the time, this just means that no
one player has a distinct advantage over the other players. In some games,
players start out with different abilities. In other games, players might
acquire abilities or gain certain advantages as the game goes on. All of these
game mechanics have to be at similar power levels in order to make the game
fair. If players feel like the game is biased against them, this can lead to
them thinking that the game is broken, or worse, not fun.
Another problem a designer might run into where one
character or class in the game is stronger than the others is that all of the
players will want to play the same thing. You sometimes see this in fighting
video games. It makes the game play a lot less interesting if everyone is doing
the same thing all the time. This ties in to what we talked about last week
with player choice. If there is really only one correct choice, then there
really isn’t any choice at all.
The issue of balancing becomes even trickier when trying to
design a cooperative game. Not only do the players have to be on an equal power
level with each other, the group of players have to be at the same power level
as the game itself, or the game board, which they will be playing against. And
then, you have to figure out if the game works with different numbers of
players, and if there are different characters to choose from, how the game
changes depending on the number and which specific characters are being played.
Again, and I know I say this a lot, but there is only one way to find this
stuff out, and that is to play test. You have to see which characters or
classes player gravitate towards, and which specific actions they use. Are
there any unintentional combinations of abilities that break your game? Are the
abilities worded in such a way that players can understand them without someone
having to explain it to them? Do the abilities do what you intended them to do?
I’ve been working on a cooperative game for about five years
now that’s an expansion for one of my board games. It pits a group of wizards,
the players, against a group of dragons, the board. For the longest time, my
favorite character was the fortune teller, because I designed a deck of cards
reminiscent of tarot cards for her to use, and she was just a lot of fun.
Unfortunately, this deck of cards coupled with her ability to see what the
dragons were going to do next made her far too powerful, and I’ve spent much of
design process trying to bring her down to an acceptable power level. But, with
six different wizards, and six different dragons, and a multitude of other moving
parts, balancing this game has been quite the challenge.
Players would complain that the dragons were too strong, so
I had to weaken them and/or make the wizards stronger. But then, the dragons
would be too weak, and the wizards would always win. While this might seem fun
at first, if the players always win, there’s no actual challenge, and in my
opinion, that wouldn’t be a very fun game to play. So, I had to balance it
again, and the power level has been swinging back and forth between the wizards
and the dragons ever since, as I hopefully approach that point of balance. In
between all of this was play test after play test, and even though it’s been
fun, it has certainly been difficult. I think the game is pretty close to
balanced now, but every time I feel like I’m done designing, another problem
inevitably arises. But, we keep designing, because we can always see that light
at the end of the tunnel, even if we can’t tell how far away it is.
Anyway, that’s it for now! I hope that you are able to find
the balance that you need. Good luck, and good gaming!
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